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Post by amgepo on Dec 5, 2010 20:23:32 GMT
You are trying to learn three languages at the same time?!!? Impressive! Spanish may be similar to Portuguese, and French at certain extent when writing, but Polish is entirely different and the three at the same timeā¦ you must like the challenges!
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Post by amgepo on Dec 4, 2010 23:33:58 GMT
I think I heard approximately a third or so (the last third) of the files. I think you voiced appropriately overall. The only difficulty you should have is the emotiveness. Most of the files I heard don't need emotion, but there are a few that do and you have obtained different results here. In the file: FCMFergusQuest_62FCMCmdGuideTown_000093CA_1: ("are you out of your mind, what I'm suppose to do inside this destroyed place"), I think the tone should be way more emotional. Indeed, the second part is not bad, but the "are you out of your mind" part, is the one requiring more emotion and is the one receiving the least. You should repeat this one. In the file FCMFergusQuest_62FCMCmdGuideHome_000093C0_1 ("aaa, this is the life I was looking for"), the tone is enough emotional, a little more could be an improvement, but it's good. In FCMFergusQuest_GREETING_000089DE_1 ("sorry I have to defeat the ring leader, he took all my gold!!") You have achieved a very convincing tone. I have yawn while hearing FCMFergusQuest_64FCMCmdGetSleep_00005367_1 which In other files would be a bad sign (is the file where Fargus yawns). I think if you make separately the files requiring emotion, you'll do great. You could start a sesion with normal ones; when you are comfortable do some of the emotional ones and when you feel that you are losing your focus, continue with normal ones; repeating the process the next day you try.
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Post by amgepo on Nov 24, 2010 0:09:59 GMT
A new update is available. So, Iliana is modding again .
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Post by amgepo on Oct 24, 2010 12:15:49 GMT
In the picture, Eirik is marrying Laurena. As you had asked what should you do to put your character so near to her, I had supposed you wanted to take a screenshot. So I said that is too extreme to marry someone in order to obtain a screenshot. It was a humorous commentary.
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Post by amgepo on Oct 24, 2010 4:17:47 GMT
It's pretty easy. You only need to marry her. Maybe a bit extreme measure to taking a screenshot .
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Post by amgepo on Sept 25, 2010 15:19:46 GMT
Hardly, as a resurrecting effect wouldn't break the quest. The breaking point is Vilja's death.
Unless you are suggesting that vilja could have die in Oblivion without the player realizing it and the obliviongates glitch could have resurrected her.
If this is possible, could have cause this situation in previous versions of Vilja. But I suppose a companion won't follow you out of Oblivion if not in follow mode, and Vilja won't be in follow mode when dead.
EDIT: Maybe if she dies and the player closes the oblivion gate after the quest breaks but before the following mode ends. Supposing the quest breaks before the following mode ending and the player closes the quest popup before the script has time of ending following mode. I see to many 'ifs' and some of them could not even be possible at all.
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Post by amgepo on Sept 18, 2010 23:28:40 GMT
I don't remember having this problem with Morrowind. Maybe these scripts use MWSE and sometimes you start Morrowind without MWSE. Hope this helps.
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Post by amgepo on Sept 15, 2010 22:08:58 GMT
I remember having the same glitch some time ago. I was testing a new configuration, trying to get rid of a stuttering problem. My idea was to fight with many people in both sides, and Vilja died in the first combat. As I wasn't totally sure of the stuttering being fixed y resurrect Vilja and continued with more combats.
When I finally was sure that there wasn't stuttering anymore, instead of reloading or exiting the game I decide to wander a little and eventually the melting hearts quest appeared, and Heneri didn't have other topic than "what do you think of Vilja".
This was in a version where the quest was broken the moment Vilja dies (If I remember correctly the next release, which happens one or two days later, was the one that didn't broke the quest, nor do give you an advise of Vilja's dead), so I assumed it was because of the resurrection.
I assumed that the second quest only appears if the quest is finished and Vilja is alive. As Vilja died, The first condition works and as I resurrect her, the second one works too.
So buttonsamy, if you had a previous version of Vilja and you had resurrect her, it's not so odd that this happen, being the quest broken. This case what you must do is reload to a saved game previous of her dead and download the last version with which you won't have this problem again (you could also make her essential in the config screen -the book in the top of her skills screen, via dialog-, in order to not need to resurrec her).
If you haven't resurrected her or you are using the latest version, then I suppose some other event had broke the first quest. This case maybe knowing which was the last Viljas quest entry before melting hearts one, could help.
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Post by amgepo on Aug 23, 2010 23:22:17 GMT
I was not sugesting you to move the cottage, I assume it takes you enough time to chose the perfect spot. I had post it to ensure you know of this conflict and its reach. This way if somewane post you saying something like: "when I fast travel to Aleswell Cottage I get trapped" (people can be very unespecific sometimes), you'll know wat's going on and how to 'untrap' the character. speaking about urban remodelation, I think I will move the garden invading hutt with the CS. Now that all Aleswell inhavitants are visible again there is no risk of crushing anyone with the building .
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Post by amgepo on Aug 22, 2010 12:55:36 GMT
'Aleswell cottage' has a little conflict with 'Oblivion Town Expansion Project - Aleswell'. There is a little hut that is betwen the cottage and the road, ruining part of the view and part of the garden.
The real problem, is that the cottage is exactly in the spot where you appear if you fast travel to Aleswell cottage. This way your player Character (but not your companions) appear inside the mesh of the hut. To exit from the mesh you can activate the door from inside the mesh, entering the house, then exiting in the normal way.
Of corse if you fast travel to Aleswell instead of aleswell cottage, you didn't end caged in the hut.
So, this isn't a big isue, the only victims here are inmmersion (if you fas travel to the cottage), the garden and the view from the cottage.
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