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Post by amgepo on Apr 29, 2019 11:34:09 GMT
I'm not sure it's wrong not being praised for finishing Alduin. Basically, nobody is aware of the true threat it poses and there are no witnesses of you having ended such threat.
Imagine you are in your workplace and one of your coworkers comments: "you know that series of murders commited recently? there was a group summoning an extradimensional demon lord that would have destroyed the worl, but don't worry, I ended the thread in a battle in another dimension"
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Post by amgepo on Apr 21, 2019 8:55:39 GMT
When not essential, she is protected. That means that in theory, only player can kill her, but a protected NPC can also die when getting damage while knocked out. This usually isn't a problem as NPCs didn't attack other NPCs in this state, but a spell or poison could keep doing damage for a while after the K.O.
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Post by amgepo on Mar 12, 2019 9:34:04 GMT
If size was everything ... I tried riding my horse from one town the next in Daggerfall, and it took longer than crossing the entire map in later games. When you "fast" travel in that game it can take a month for some journeys. And each city had more population than the later games had in total. Never played Daggerfall, though I have it on disk somewhere; maybe it's time to unearth it. But talk of time involved reminds me of a blog i read a few years back complaining of Skyrimm (paraphrasing) "I created a character, went through a couple of dungeons and visited a small town, then i went to a larger town and talked to some NPCs. I noticed I'd been playing three hours! and this is all I'd done. I don't have time to look in every nook and cranny for loot, I don't have time to talk to every NPC for quests. I like a game I can play in twelve to fifteen hours and move on." I was appalled. Unless there is good "replayability" I'd feel cheated by a mere fifteen hours of play time. But this persons' attitude seems to be common today. Everyone has it's own prefferences and opinions, but this comment " I like a game I can play in twelve to fifteen hours and move on" is simply wrong. By definition, if the blogger moved on after playing twelve to fiftin hours, didn't like the game, may have liked it for some hours, but not anymore. Sad and expensive approach to gaming, by the way.
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Post by amgepo on Mar 11, 2019 14:25:57 GMT
There are many areas where Morrowind is way over Oblivion. But not the map size. Oblivion world space is more than twice the size of the Morrowind one. It does look bigger, because of the fog and the oposite influence of orografy.
In Morrowind there is the red mountain in the middle (no straight paths between different places) while in Oblivion imperial city can be seen from everywhere (I guess the idea was to show how huge the city was, but what they achieve was to make the game world feel small).
There are some other factors making Oblivion look smaller, like the posibility to fast travel from anywhere to anywhere, or being able to run constantly (magical boots or player made combos apart, if you try running constantly in Morrowind, the first time you are attacked you will start the combat exausted and you will end up dead.
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Post by amgepo on Jan 9, 2019 1:05:08 GMT
I have a question too. Did SKSE64 and all it's pluggins need an update each time creation club guys feel like screwing things, the same way it happens with Fallout 4?
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Post by amgepo on Dec 13, 2018 11:11:11 GMT
I was in a hurry and didn't focus propperly in spartan's post. Just get the idea of "something is wrong and can't fix with these methods" and didn't processed what was wrong. Thanks Sniffles!
Certainly this looks like script bloatting. If that's the case, your save is ruined by default. It will only get worse. You could try using save cleaners which may or may not work.
This problem is related to some scripts using functions that call themselves without needing to end them up first, which in case of a momentary lag may end up in a process of incremental self replication (as result of the lag, they replicate before ending, which worsen the lag, which increase the number of replicates before each replicate ends, whic worsen the lag...). Most moders stopped using those functions long ago, but some old mods and specially vanilla game use them.
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Post by amgepo on Dec 11, 2018 12:27:57 GMT
You could trya sparring with her. It tends to fix her AI quite a lot.
As a last resort, you could remove all the items you give her, save the game, uninstall the mod, save the game then install again. Follow her quest untill you get the bottle, then I don't recall exactly where's the dialogue, but you need to coment her something is wrong and you already did this (or something like that. I think it's in "travelling together" "you an I" but I'm not sure). This will bring a new NPC to the bannered mare named Beata. You can inform her in which part of Vilja's quest you were. That way you can install the mod again without losing your progress.
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Post by amgepo on Nov 3, 2018 9:27:18 GMT
A BSA package is a .bsa file and the one you are looking for is linked as "download companion Vilja 4 part 1" in Emma's site. You just need to download that one and the one linked as "download Vilja part 4.04 2", wich is the esp plugin file.
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Post by amgepo on Sept 2, 2018 6:29:26 GMT
Cast the Vilja reset spell on her. If that's not enough, try sparring with her and then again cast the Vilja reset spell on her. If that didn't help either, leave her at a tabern or player home, return there after cell reset time (10 days unless you have a mod altering the time, usually to a lesser period), then upon returning, sparr with her and cast the Vilja reset spell on her.
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Post by amgepo on May 20, 2018 13:23:28 GMT
In that case, the problem isn't the script not having run, it's the container used to store her clothing having been emptied or the returning flow of items having been intercepted somehow. I'm not sure even about the item flow interception being a thing at all. The inventory having been emptied seems the less absurd posibility. Could have happened by another mod taking control of containers, but most probably it could have been one of those one time gripes that happen sometimes. Hopefully it won't happen again.
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Post by amgepo on May 15, 2018 10:40:34 GMT
What happens if you give her new clothes and then make her enter water again?
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Post by amgepo on May 14, 2018 2:40:08 GMT
But did you made her enter the water again? if so, this may be a case of severe save corruption. Are you experiencing any other odd effects, related either to other mods that used to work fine or to vanilla game?
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Post by amgepo on May 13, 2018 10:47:07 GMT
Her inventory control system does put some of her clothing pieces in a chest sometimes, but everything should have returned to her inventory once outside the water. The problem seems to be the script returning the clothings to her never having started. This could be a temporal hickup. If that's the case, using the reset spell on her and then making her enter and exit water again should do the trick. Otherwise, maybe the script is being prevented from starting because you save is affected by script corruption (too much script load, along some riscky script functions, may lead to the game starting to block scripts running permanently).
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Post by amgepo on Feb 19, 2018 6:11:44 GMT
Well, the B plan could be making the targetting practice in a place that is not an hellish isle full of daedra. Using the terrain to your advantage in the most cheap ways you imagine is another idea, but exploiting the game poor terrain related AI is cheating.
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Post by amgepo on Jan 23, 2018 9:49:37 GMT
what is this error message? Error: This forum has exceeded its attachment space limit. Your file cannot be uploaded. The total amount of space is finite, at a set limit (though I don't know what the limit is), so I knew this would eventually happen. I'm not sure what to do about it, if anything. My guess is that to increase the limit would involve spending actual money. I'm going to guess that Emma doesn't want to do it. It's best to find an image hosting site that isn't stupid (I'm still looking, for myself, d'oh) and link images there to here. I found this, browsing that error on google: it's from 2014, but I assume the same applies.
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