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Post by loriel on Feb 3, 2011 10:24:11 GMT
Posted by: SquareSqu Post Posted: 10 Jan 2009 03:17 am Post subject: A problem with kiss in Lokken 2.1 There is one problem with a kiss. My character is female. During the kiss my character is "in" Wulfren, he falls through Wulfren and Wulfren hugs a void. The version of the mod is 2.1
Is this correct, or it's a bug? ------------------------------------- Posted by: Emma Post Posted: 10 Jan 2009 04:13 am Post subject: Does the game crash or anything?
If not, does this happen always or only during the first kiss?
If it happens always, have you by any chance altered your character in any way, for instance resized her (or resized Wulfren). In order to avoid the kissing void effect, I and two other playtesters have spent many hours finetuning the kiss for each PC-race before releasing version 2.0. It worked really well (apart from Wulfrens first kiss, which has always been a problem), as long as neither Wulfren/Laurenna nor the PC-char were resized. As I haven't made any changes in ver 2.1, it really should work just as well now, so please let me know if you have resized or something else.
If you don't find the explanation in my comments here, I think this must be a conflict with another mod.
Oh! If your character is of a modder-made race, this could of course be the problem. I have used general settings for customized races, and thta might not match your specific PC-race. _________________ Please visit my Elder Scrolls site ------------------------------------- Posted by: SquareSqu Post Posted: 10 Jan 2009 04:48 am Post subject: No, the game don't crush and there is no messages. I changed the race of breton kid to altmer (adult) but there was no effect. Unfortunately, I don't remember, does it happen always or only during the first kiss, because I tried the kiss between wulfren and adult altmer only once.
I ll try it once again, but could you give me a link to the kiss putch? I dont know though, whether it ll help or not... ------------------------------------- Posted by: Emma Post Posted: 10 Jan 2009 06:43 am Post subject: SquareSqu wrote: No, the game don't crush and there is no messages. I changed the race of breton kid to altmer (adult) but there was no effect. Unfortunately, I don't remember, does it happen always or only during the first kiss, because I tried the kiss between wulfren and adult altmer only once.
I ll try it once again, but could you give me a link to the kiss putch? I dont know though, whether it ll help or not...
* If you have changed your char via console from a breton kid to an altmer adult, I'm not sure if that will help. Probably not, as you had no effect from it. I think there is a console command to set the PC-race properly after a change, but I don't recall it by heart (must have used it when I playtested the kissing, I'll go and look in Scripting for Dummies).
The kiss patch is of no use, as it attended to another problem which is no longer there in ver 2.1. And your problem is, I am sure, a result of that you started with a teenager character which has a much different size. When you switched to altmer, the game still believes your character is of a modder-made race and therefore Wulfren is standing in the wrong position for the kiss. _________________ Please visit my Elder Scrolls site ------------------------------------- Posted by: Emma Post Posted: 10 Jan 2009 06:57 am Post subject: Yes, Morrowind Mod Makers Manual confirms that you are still recognized as your old PCrace even if you use the console to change it.
what should work is that you call up the console again and type:
Set PCRace 4
(or possibly Set PCRace to 4 - sorry, I'm so rusty Embarassed but I don't think "to" is used for globals)
4 is the correct number for Altmer.
Hopefully, the kiss anim should then work better, but I recall that it looked nicer with races where the PC was a little shorter than Wulfren. _________________ Please visit my Elder Scrolls site ------------------------------------- Posted by: SquareSqu Post Posted: 11 Jan 2009 04:33 am Post subject: Thank you very much! I tried it once again, and Wulfren didn't kiss the void^_^
Although one of his hand were inside of my character's body Wink ----------------------------------- There is another thing, i'd like to tell you. During the load of the game there is the message
Expression Error Unable to find dialogue topic/journal "daughters" in script aa_lokqueststart.
What is the reason? It appears in every load. Is it dangerous for playing?
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Post by loriel on Feb 4, 2011 9:17:36 GMT
Posted by: Basilisk Post Posted: 23 Feb 2009 09:19 pm Post subject: I tried killing the Big White Wolf... ...and nothing happened (besides the prophecy severed message). Ragnar doesn't recognize I killed it, and there's no head to present to him anyway, as he had asked for. I take it the White Wolf of Lokken Mountain doesn't have an "evil" path available? ------------------------------------- Posted by: Kateri Post Posted: 24 Feb 2009 12:47 am Post subject: Not that I know of... just the happy ever after option, I'm afraid! To help you face your fate with equanimity: "The trouble is that we have a bad habit, encouraged by pedants and sophisticates, of considering happiness as something rather stupid. Only pain is intellectual, only evil interesting. This is the treason of the artist: a refusal to admit the banality of evil and the terrible boredom of pain." - Ursula LeGuin. ------------------------------------- Posted by: Emma Post Posted: 24 Feb 2009 03:32 am Post subject: No, there isn't an evil path available... look at the description of the mod; the whole idea is to resolve the situation in Lokken. I think you will have to look for mods that specifically are for evil characters; if you run a mod where the main story is about helping, you are unlikely to find 'evil paths' _________________ Please visit my Elder Scrolls site ------------------------------------- Posted by: Basilisk Post Posted: 24 Feb 2009 02:16 pm Post subject: I'm playing through normally as well, just couldn't pass up the opportunity to test out killing the wolf. Speaking of which, what's the recommended level for Lokken? I've been barely getting through with a lower-than-level-20 pure mage character by mostly throwing Firestorms and Dremoras at everything. I haven't been able to get through Grundalund yet though because the skeletons keep kicking my butt. ------------------------------------- Posted by: De Fothers Post Posted: 24 Feb 2009 03:07 pm Post subject: Like Morrowind in general there is no recommended level for Lokken, as with real life, getting ones ass kicked frequently is a often reliable indicator of the area or quest being too tough. Smile _________________ It's coming yet for a' that, That Man to Man, the world o'er, Shall brothers be for a' that. ------------------------------------- Posted by: jgf Post Posted: 19 Mar 2009 10:46 am Post subject: * I've just started the White Wolf mod with a level 18 Keynari mage (not sure how that equates to default levels, since I'm also using GCD); my favorite weapon is an Absorb Health spell (can't be reflected so you're always safe using it), either targeted or touch (have several from which to select, depending on the opponent). Still get my posterior handed to me on a platter all too frequently as my potent magic abilities (nearly 1100 points, with int and willpower almost 100) are offset by a health of only 25 and strength of a mere 29. not to mention having Constance along to "help". But I've explored most of the island's externals relatively safely ...so far. ------------------------------------- Posted by: yoboom21 Post Posted: 11 Apr 2009 06:57 am Post subject: I'm going to go ahead and say....This mod is difficult!! I love it but WOW!! I was searching around, knowing nothing about the LoKKen life, and I walked into the Throne Room, and "You're Mine!" I was like...I DIDN'T DO ANYTHING THIS TIME!!! I SWEAR!! And I reloaded, and it happened again. So I guess you have to "get approval" ? Or maybe I've done something odd....oh well, the REAL problem is, my character is a MODDED character, and I always use the consul to remedy and "high level" situations. Well, I Splattered Raganr all over the ....he's dead. And no one acknowledges that except the girl in the Throne Room who DOESN'T attack me. I'm going to start over, but, is there something I may be missing? Oh, and my game normally crashes if too many people die at once using the console. I think my system just can't handle it all? _________________ forums.elricm.com/emma/images/smiles/icon_jook.gif------------------------------------- Posted by: blockhead2 Post Posted: 11 Apr 2009 10:02 am Post subject: yoboom21 wrote: I'm going to go ahead and say....This mod is difficult!! I love it but WOW!! It's kinda better for a high level character, someone who has already finished bloodmoon. Quote: I was searching around, knowing nothing about the LoKKen life, and I walked into the Throne Room, and "You're Mine!" I don't understand. You mean you were attacked? As for Ragnar, from what I can read in your post, it sounds like you killed him before you were "supposed" to. he's part of the Lokken quest line. _________________ Meanwhile, at the dance party
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Post by loriel on Feb 4, 2011 9:18:49 GMT
Posted by: seanpmc1 Post Posted: 17 Mar 2009 07:25 am Post subject: Missing wav and mp3 involving Laureen only, I think... Anytime I enter Laureen's general area I get missing mp3 and wav warnings. I was able to click out of them, but after wedding, I can enter the Throne Room twice. The third time, I can click off the two warnings, but it locks me in "Menu" mode, and I can't get out without exiting the game.
there are two warnings, one is missing mp3, the other is missing wav
MP3 Voicefile not found: Data files\sound\vo\EM_vo\lok\lrn\bHlo3_lrn 01.mp3
Other warning is the same but ends with "lrn01.wav" ------------------------------------- Posted by: seanpmc1 Post Posted: 17 Mar 2009 07:29 am Post subject: And i should add... Emma, this is the best Mod I have tried yet. Excellent work. I'm sure the problem I mentioned is on my side, but I did follow your "1 minute" post when I added it to my game files. ------------------------------------- Posted by: Emma Post Posted: 18 Mar 2009 12:44 am Post subject: hi!
* Great to hear that you enjoy Lokken - let's hope we can sort this problem out! Smile
I think it still must be something with how the files were installed, because you obviously are missing a file that other players do have - else I should have received so many posts about missing voice files by now!
If you check your download for Lokken (I assume you still have the original rar-file), there should be a folder called Sound. Inside it you should find a sub-folder called vo. In the vo-folder, there's a sub-folder called lok.
Now, browse your computer hard-drive. In your C:/programfiles/Bethesda/Morrowind/Datafiles-folder, there should be a sub-folder called Sound, and inside it a subfolder called vo.
Take the lok-folder from your Lokken-rar-file and place it inside this vo-folder. That should do the trick.
Hope this helps. _________________ Please visit my Elder Scrolls site
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Post by loriel on Feb 4, 2011 9:20:30 GMT
Posted by: jgf Post Posted: 19 Mar 2009 10:51 am Post subject: game ctd in Lokken Castle Have this crash consistently in Lokken Castle. I can enter the castle and walk around with no problems, even leave the castle. But if I enter any room in the castle the game will crash when I leave that room. I click on the door and immediately get a solid black screen and non-stop HD activity for about sixty seconds, then that odious XP message "morrowind.exe has encountered a problem and needs to close..." The throne room is almost an exception, there's about a 50-50 chance of exiting there with no crash. I restart windoze, restart Morrowind, and return to the last save (right before exiting a room) and I can exit without a crash. Enter another room, or re-enter that room, and the game will again ctd upon attempting to exit.
Doesn't matter if Constance is in follow, wait, or wander mode. Can even leave her outside and explore the castle solo.
Have been running Morrowind on this system for over five years and have learned to live with the random crashes, but this one is consistent. ------------------------------------- Posted by: jgf Post Posted: 04 Jun 2009 11:18 am Post subject: Still don't know what is the cause of this major irritant, but I finally got all my mods and saves copied over to my new system and the problem hasn't reared its ugly head there. Have completed, I think, the White Wolf quests, wandering in and out of the castle with several companions tagging along and had no crashes. (I say "I think" because no one in Lokken seems aware that Wulfren has returned, though they are aware that FireHair is dead; they still tell me I shouldn't kill the white wolf, and Muller still tells me about the hidden treasure, even though I've found it.) ------------------------------------- Posted by: Emma Post Posted: 04 Jun 2009 01:34 pm Post subject: * Sorry, I mus have failed to see your original post here (I was actually in hospital with my daughter at that time of march). If you had those crashes... were you possibly using a texture replacer? I know that one screwed up one of the original castle textures, it could possibly have caused ctds. _________________ Please visit my Elder Scrolls site ------------------------------------- Posted by: jgf Post Posted: 19 Jun 2009 11:31 am Post subject: I believe I do have a texture replacer that, supposedly, changes only the fort in Caldera. Whatever the problem, it seems endemic to my old XP system. The game install on my Vista system is identical to the old one (I can swap and load save games between the two without any error messages) yet the CTD is consistent on the XP machine and hasn't occured at all on the Vista machine.
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Post by loriel on Feb 4, 2011 9:22:31 GMT
Posted by: jgf Post Posted: 09 Apr 2009 04:56 pm Post subject: oddity in Lokken Constance and I just rescued Hilde ...and she won't stop following us. We exited the tomb, her mother gave me the shirt and her thanks, and we walked away. I turned around some time later - and there was Hilde. We returned to her mother, I talked to her, and we turned to leave again ...and Hilde continues to follow us. How do I get her to stay with her mother. (or is she supposed to?) ------------------------------------- Posted by: jgf Post Posted: 21 Apr 2009 02:05 pm Post subject: My workaround, so far, was to use Divine Intervention to return Constance and I to the fort, then blow the money on a return ship to Lokken. At least the little squirt couldn't, or didn't, follow us. ------------------------------------- Posted by: blockhead2 Post Posted: 21 Apr 2009 06:04 pm Post subject: I feel real bad for not answering this one. The problem, is, I have no idea what would be causing this. Well, I could always say "plugin conflict" but I am sure you looked into that already.
I've had a similar problem from time to time. Not restricted to Lokken, however. My problem was that NPCs who were supposed to be following me suddenly stopped. My eventual workaround was to use the "give your orders" plugin, then charm the NPC up and then tell them to follow via the dialog topic from the "give your orders" plugin. That plugin also adds a topic to order them to stop following, which is why I mention it.
I'm going to guess that whenever your character next is in the same cell as Hilde, she'll start following again (unless that well-known 72 hour thing applies to following as well?)
Sorry I could not help. Sad _________________ Meanwhile, at the dance party ------------------------------------- Posted by: Emma Post Posted: 27 Apr 2009 01:17 pm Post subject: I do recall that I ran into this once during playtest, but I cannot for my life recall what the problem was, or the solution. I think it was something with me starting to talk to Hilde's mother before Hilde had actually 'arrived' in the exterior cell.
The solution is to call up the console, click on HIlde so that her name shows up at the top of the console. then type AI wander 0 0 0 0. She will then stop following you.
I *think* that she quit following once I changed cell, but I really can't recall. _________________ Please visit my Elder Scrolls site ------------------------------------- Posted by: jgf Post Posted: 30 Apr 2009 04:45 pm Post subject: Emma wrote: I do recall that I ran into this once during playtest, but I cannot for my life recall what the problem was, or the solution. I think it was something with me starting to talk to Hilde's mother before Hilde had actually 'arrived' in the exterior cell. * The solution is to call up the console, click on HIlde so that her name shows up at the top of the console. then type AI wander 0 0 0 0. She will then stop following you.
I *think* that she quit following once I changed cell, but I really can't recall.
That may have happened. When we exited the tomb, Hilde's mother was right in front of me and we started talking almost immediately. Hilde eventually followed us all the way back to the village ...and all the way back to her mother. That's when I got the idea to use intervention to "escape". Have been away from her for several weeks (game time) but will see what transpires when I return. I'll make note of that console command, just in case. Thanks. ------------------------------------- Posted by: jgf Post Posted: 04 Jun 2009 11:12 am Post subject: For the record, I returned after a couple of weeks (game time) absence and Hilde no longer follows me.
Will that command work on any NPC following the PC? One of the LGNPC mods has an NPC who gets locked into follow mode ...even after several weeks absence if you return to the village (Gnaar Mok or Hla Oad, I've forgotten which) and initiate dialog with her, she will start following again (fortunately she can't, or won't, teleport). ------------------------------------- Posted by: Emma Post Posted: 04 Jun 2009 01:32 pm Post subject: Yes, it should work on any npc. However AiWander 0 0 0 0 will make them stay put in one spot. If you want them to wander around, try something like AiWander 500 30 30 20 instead. _________________ Please visit my Elder Scrolls site ------------------------------------- Posted by: jgf Post Posted: 19 Jun 2009 11:36 am Post subject: Either solution will be acceptable here. You're supposed to lead this NPC to her friend and I assume either dialog or proximity cancels the follow command, but it doesn't work ...and I keep forgetting not to talk to her when I return to the area, so she starts tagging along again.
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Post by loriel on Feb 4, 2011 9:24:33 GMT
Posted by: jgf Post Posted: 19 Jun 2009 11:41 am Post subject: White Wolf questions Should the Lokken residents become aware that you've finished the quests? They still tell me I shouldn't kill the white wolf, even though he no longer exists; Muller continues to tell me about the hidden treasure, even though I've found it; and no ones disposition has gone up since I helped them all. Some gratitude!
As a Keynari female it seemed incongruous to pursue the romance angle; would that have an effect? ------------------------------------- Posted by: blockhead2 Post Posted: 19 Jun 2009 02:12 pm Post subject: Stupid question: you did slay Ragnar, right? And Sigrid & family (Wulfren & Laurenna) are all in the throne room now?
I seem to remember something about, after killing Ragnar, you talk to Wulfren or someone and you get asked to go to the brewery (or was it the main hall?) and tell them that mead is no longer restricted. I believe that completing this action triggers some scripting or dialog that lets everyone "know" that the Lokken "main quest" is actually over. Smile
As for the dialog about the treasure, I believe that you continue to get it even after finding it.
As for the Keynari, i assume they are some custom race? I seem to recall that custom races will be handled as if they were Argonians? I've never played Lokken with an Argonian so I don't know if it works different for them. _________________ Meanwhile, at the dance party ------------------------------------- Posted by: jgf Post Posted: 05 Jan 2010 03:20 pm Post subject: Ragnar has been dispatched. Everyone is in the throne room.
Everyone is happy about having plenty of booze.
But if I select the white wolf conversation topic, I still get the speech about not killing him. And no ones' disposition has changed (I'd expected it to bump a little, much like the folk in Dagon Fel once you've killed the sorcerer). The latter isn't a problem at this stage as my character can admire the pants off of them. But, other than being happy about the booze, the townsfolk act as if I've done nothing.
Keynari are a custom race of 'fox people' with strong magic skills but very low health. Played along with GCD it's quite a challenge. Currently, at about level 30, my mysticism skill is slightly over 100, I have nearly 2000 magicka points, and a health of about 40. My magic is strong enough to take out almost any creature in the game with a couple of blasts ...unless they get in the first blow. ------------------------------------- Posted by: Rex Little Post Posted: 18 Mar 2010 12:32 am Post subject: I just found Snorri's lair after being directed there by Fjorngrin. Snorri wouldn't talk to me and when I went a little further in, I saw the White Wolf.
What bothers me is that none of this triggered a journal entry. Is this normal? I would have expected at least something like "I have seen the White Wolf in Snorri's hideout." Without a journal entry, is the questline going to advance? ------------------------------------- Posted by: melian Post Posted: 18 Mar 2010 03:54 am Post subject: Did you go to Wulfgar The White's tomb when Laurenna told you? And did you talk to the ghost? That should have got you the journal entry you need when you find Snorri.
When Snorri first talks to you, if you have the right journal he'll ask "Who are you? What do you want?" and the "What do you want" part should be a clickable topic (if it's not clickable, it should still appear in your topics list anyway, so just choose it there).
If necessary, you can add the journal update you need yourself using the console: journal AA_Snorri 20 Then talk to Snorri again and you should get the right greeting. ------------------------------------- Posted by:* Rex Little * Post Posted: 18 Mar 2010 12:06 pm Post subject: Laurenna never said anything about visiting Wulfgar's tomb--or if she did, it didn't generate a journal entry and I forgot about it. Here are all the entries I have, starting from when I met Laurenna:
12 Rain's Hand (Day 241) I have just met @laurenna#, the daughter of the deceased chieftain @wulfgar the White#. @ragnar Fire Hair# has thrown her out of the @castle#, as he thinks it's her fault that her @mother# refuses to marry him. @laurenna# believes her brother @wulfren# is @still alive#, and refuses to let her hair grow until he has taken his place as the chieftain of Lokken.
12 Rain's Hand (Day 241) @laurenna# is very concerned about the @big white wolf#, as she hasn't seen him for over a week. She fears that he might be injured or even killed by poisoned arrows fired by Ragnar's @hunter#s. I have @offer#ed to @help# her look for him, and she has accepted @my offer#. First of all, she wants me to @talk# to her old @friend# @fjorngrin#.
12 Rain's Hand (Day 241) @fjorngrin#'s cottage is located in the forest, south-east of the @castle# Lokken. There is one @problem#, though. @fjorngrin# isn't very @talk#ative, and is very suspicious of strangers. He will probably not do me a favour for nothing.To prove that I really know @laurenna#, I should say "Frost boar tusk in the butt" to him.
12 Rain's Hand (Day 241) An @imperial hunter#-wanna-be, dressed in a silly yellow @fur# hat, has stolen @fjorngrin#'s longbow and his @snow# bear trophy. @fjorngrin# wants me to track this fellow down and retrieve his longbow. If I can do that, he will tell me how to get @fur#ther @information# on the @big white wolf#. According to @fjorngrin#, the @imperial# ran off in a westerly direction, and has probably not managed to get very far from @fjorngrin#'s cottage.
12 Rain's Hand (Day 241) In the forest, I found an odd-looking @imperial hunter#-wanna-be who was obviously lost. He wanted a @divine Intervention# @scroll#, but I didn't have any for him.
12 Rain's Hand (Day 241) In the forest, I found an odd-looking @imperial hunter#-wanna-be who was obviously lost. He wanted a @divine Intervention# @scroll#, and I gave one to him. In return, I got his money and his @weapons#, although I doubt that the longbow was his, as the name "@fjorngrin#" was @writ#ten on it.
12 Rain's Hand (Day 241) @fjorngrin# was so grateful that I had brought back his longbow, which indeed appears to be a great weapon.
12 Rain's Hand (Day 241) @fjorngrin# thinks that @wulf#gar's shaman Snorri knows what has @happen#ed to the @big white wolf #. Since @wulf#gar's @death#, Snorri has been hiding in the forests, afraid of Ragnar's shaman Kreikan. @fjorngrin# believes that Snorri has his hideout in the unfrozen eastern area of Lokken island. He has never seen the place, though - he has just heard that the entrance is very well hidden between stone @block#s.
After getting this last entry, I went and found Snorri's hideout, with the results mentioned above. ------------------------------------- Posted by: melian Post Posted: 18 Mar 2010 04:49 pm Post subject: Ah, OK, I see what's happened now... Fjorngrin should have said something about how Snorri won't talk to you if he doesn't know you, so you'd need to get Laurenna to go with you or give you something to prove you're her friend. It's not in the journal though. So if you go back to Laurenna and talk to her she'll sort it out Wink ------------------------------------- Posted by: Rex Little Post Posted: 18 Mar 2010 04:59 pm Post subject: OK, that'll work. Thanks.
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Post by loriel on Feb 4, 2011 9:26:27 GMT
Posted by: Dragon Wench Post Posted: 27 Jun 2009 10:13 pm Post subject: Wulfren, Friendship and Companion Share? (spoilers) This time my Lokken adventure did not conclude with my PC marrying Wulfren. She was already in a relationship with Julan, so it didn't seem fair.. Wink Anyway, when Wulfren wanted to talk about his feelings the first time (just after rescuing Laurenna I believe) I held him off by saying we'd talk later. He brought the subject up again once I had cleared his name, and I replied that I only saw him as a friend or something along those lines. I wouldn't mind his company on occasion, but I have had no success in accessing his inventory; the companion share option is not available. All of the other commands are listed: spellcasting, combat etc. and he will join me when I click on "together".. but that's it. I'm suspecting this might have to do with Julan not wanting to repair Wulfren's armour from time to time.. Razz Seriously, is there any way to access Wulfren's inventory in this situation? Laurenna's companion share seems to be working fine. If I recall correctly, when you return Wulfren's feelings his companion share seems to be triggered by his asking if he's dressed appropriately for the wedding or something like that??? Do you need to have that particular dialogue in order to er... undress him him and repair his armour? Laughing ------------------------------------- Posted by: Kateri Post Posted: 27 Jun 2009 11:42 pm Post subject: I'm not sure if it's a bug or deliberate, but try opening the console, clicking him and typing: set companion to 1 ------------------------------------- Posted by: blockhead2 Post Posted: 28 Jun 2009 06:35 am Post subject: Wulfren is available as a companion after completion of the lokken main quest even if your character does not marry him. Were you asked (by either sigrid or wulfren, i forget which one) to inform the folks at the brewery and/or the main hall that mead is no longer restricted? Completing that little mini-quest affects the dialog & scripting. I suspect that completing this will enable wulfren's companion & sharing dialogs. _________________ Meanwhile, at the dance party ------------------------------------- Posted by: Dragon Wench Post Posted: 28 Jun 2009 06:10 pm Post subject: OK, I used the console code and now Wulfren has companion share, so thanks for that! Smile I had already completed the Mead quest, which is why I was confused, because I thought that might have solved the issue. Another question though, do you only get telepathy rings from Wulfren and Laurenna when you marry Wulfren, because I didn't receive a ring from either.. Considering the way Wulfren normally gives his ring to the PC, that does make some sense if it is the case. It's not a big deal though, they can use intervention provided I put amulets or scrolls in their inventories, and if I really need to I can always install Emma's VTA. kateri, incidentally, and quite off topic, I decided to see what would happen if I asked Julan to go to bed with Wulfren in tow...... ROFLMAO! Laughing Now... that could lead to some creative fan fiction indeed.... *grin* Embarassed ------------------------------------- * Posted by: blockhead2 Post Posted: 28 Jun 2009 06:40 pm Post subject: Dragon Wench wrote: I had already completed the Mead quest, which is why I was confused, Oh ok. Sorry I missed that part of your post. Quote: Another question though, do you only get telepathy rings from Wulfren and Laurenna when you marry Wulfren, As far as I could tell, you only get a ring from wulfren if you marry him and you can only get a ring from Laurenna if you marry her. So it was difficult to have Laurenna travel with my female character. _________________ Meanwhile, at the dance party ------------------------------------- Posted by: Dragon Wench Post Posted: 29 Jun 2009 03:18 pm Post subject: blockhead2 wrote: Dragon Wench wrote: I had already completed the Mead quest, which is why I was confused, Oh ok. Sorry I missed that part of your post. Quote: Another question though, do you only get telepathy rings from Wulfren and Laurenna when you marry Wulfren, As far as I could tell, you only get a ring from wulfren if you marry him and you can only get a ring from Laurenna if you marry her. So it was difficult to have Laurenna travel with my female character. lol! I don't think I actually mentioned anything about the mead quest in my initial post, so I'm pretty sure you didn't miss anything Wink Hmm... now that's interesting.. I've played through Lokken a number of times and on each previous occasion my character married Wulfren. Both Wulfren and Laurenna gave me their rings without any issue at all. Eh? Oh well, regardless, my problem is resolved, the console code worked like a charm, so many cheers for the help Smile
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Post by loriel on Feb 4, 2011 9:28:09 GMT
Posted by: RuinWing Post Posted: 12 Jul 2009 03:58 am Post subject: Laurenna animation error? I have a slight problem concerning Laurenna's animation. See for yourself...
[MGEScreens]
She lies there and I'm pretty sure this isn't supposed to happen. I also get these error messages in my Warning txt saying:
Code: NiAnimation Error: Object "Bip01 Tail" not found in NiAnimation. Unable to LayerActivate for AnimGroup "Idle" for "CLONE aa_Laurenna00000000". NiAnimation Error: Object "Bip01 Tail" not found in NiAnimation. Unable to LayerActivate for AnimGroup "Idle2" for "CLONE aa_Laurenna00000000". NiAnimation Error: Object "Bip01 Tail" not found in NiAnimation. Unable to LayerActivate for AnimGroup "Idle3" for "CLONE aa_Laurenna00000000".
-and there's more but the list is too long...
I have the Morrowind Animkit program and I think it may have something to do with it.
I don't know much about modding and animations. Embarassed Could someone help me fix this? ------------------------------------- Posted by: Jac Post Posted: 12 Jul 2009 04:56 am Post subject: You'll need to delete all of Loreena's animation files and reinstall them. I don't know what they are off-hand, but check the archive for three files that have simliar names in the data files\ meshes directory. Two files will have a .nif extension and one will have a .kf extension. The two with the .nif extension will be named similiar, but one will start with an x. What happend is that LizTail's animation kits adds "tails" to the skeletons that are used in animations, but the animations themselves aren't set up to reconize this so they don't know what to do with the extra body part. It would be like you growing a tail but not knowing it until you tried to walk and it tripped you up. Wink _________________ My modding website ------------------------------------- Posted by: RuinWing Post Posted: 12 Jul 2009 05:35 am Post subject: Thank you. I'll try that and see if it works Very Happy ------------------------------------- Posted by:* RuinWing Post Posted: 12 Jul 2009 05:52 am Post subject: * Uh Oh. Surprised I reinstalled the animation files and replaced the old ones. Now when I load my save game, there are some error messages about not locating the tail and my game crashes. What do I do? ------------------------------------- Posted by: Jac Post Posted: 12 Jul 2009 10:54 am Post subject: Huh. Did you save your game after you noticed the animation errors? If so, using a saved game before you used the animation kit might fix it. _________________ My modding website ------------------------------------- Posted by: RuinWing Post Posted: 12 Jul 2009 12:23 pm Post subject: Yay! It works! Thank you. Very Happy ------------------------------------- Posted by: Jac Post Posted: 12 Jul 2009 03:51 pm Post subject: Anytime. Morrowind has a bad habit of remembering stuff it shouldn't. In this case, it was looking for the "fixed" animation, and reverting back to the proper was causing issues because it wasn't the same as the "fixed" version. Glad you got it working, though. Smile _________________ My modding website
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Post by loriel on Feb 4, 2011 9:29:15 GMT
Posted by: jromate Post Posted: 07 Aug 2009 06:01 pm Post subject: lokken walk thru? Has anyone scribbled out a walk thru for the White Wolf? Care to share? PM me... or post. I've memorized alot of it but my brother who gets lost and distracted on his walkabouts.. keeps asking me "what I am I missing" I make him show me his journal and eventually figure out what he did not do, or ask... but I hate telling him sometimes because he might miss something someone else has to say about another important topic. It's the Journey Right? Sure I've done the journey... but who's to say I chose the right path? I'm almost sure I did not see all the branchings of the path. I sometimes get distracted on the misc. quests, but the main quest is pretty straight forward. talk is cheap... ------------------------------------- Posted by: Emma Post Posted: 07 Aug 2009 11:58 pm Post subject: Re: lokken walk thru? jromate wrote: Has anyone scribbled out a walk thru for the White Wolf? Care to share? PM me... or post. I've memorized alot of it but my brother who gets lost and distracted on his walkabouts.. keeps asking me "what I am I missing" I make him show me his journal and eventually figure out what he did not do, or ask... but I hate telling him sometimes because he might miss something someone else has to say about another important topic. It's the Journey Right? Sure I've done the journey... but who's to say I chose the right path? I'm almost sure I did not see all the branchings of the path. I sometimes get distracted on the misc. quests, but the main quest is pretty straight forward. talk is cheap...
Hi!
I don't know of any 'walk-through' for Lokken, but most questions should be covered in this thread.
* Zaypod's diary also describs the Lokken events in a pleasant and amusing way - very good reading although not a walk-through.
Hope this helps. Smile _________________ Please visit my Elder Scrolls site ------------------------------------- Posted by: jromate Post Posted: 08 Aug 2009 06:09 am Post subject: Thanks Emma!
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Post by loriel on Feb 4, 2011 9:30:59 GMT
Posted by: Epimetheus Post Posted: 26 Sep 2009 01:46 pm Post subject: Waddya mean Laurenna is dead? Help! I'm trying to play Lokken through, and I've gotten all the way through sleeping in Laurenna's bed the second time, and I wake up to Wulfren telling me Laurenna is dead - please load an older save; but she was fine when I went to sleep. Is there a hidden counter that I can reset? We got all the way through killing the evil shaman and the ambush in her house and the hug afterwards... now she is nowhere to be found. Crying or Very sad ------------------------------------- Posted by: Emma Post Posted: 26 Sep 2009 02:57 pm Post subject: I have no idea what happened to her... If Wulfren says she is dead, she must have died. If she did die during the battle with the evil shaman (which in fact is unlikely, as I am boosting her health during that sequence), then it won't help if you resurrect her, the game knows that she has died. If she hasn't died at all, it must be something else conflicting, like a new installed mod maybe? Or if you have just merged dialogs with TESTools (which screws up things severaly in any dialog-heavy mod). Else, Wulfren only says she is dead if her character has indeed died. _________________ Please visit my Elder Scrolls site ------------------------------------- Posted by: Epimetheus Post Posted: 26 Sep 2009 03:07 pm Post subject: Emma wrote: I have no idea what happened to her... If Wulfren says she is dead, she must have died. If she did die during the battle with the evil shaman (which in fact is unlikely, as I am boosting her health during that sequence), then it won't help if you resurrect her, the game knows that she has died. If she hasn't died at all, it must be something else conflicting, like a new installed mod maybe? Or if you have just merged dialogs with TESTools (which screws up things severaly in any dialog-heavy mod). Else, Wulfren only says she is dead if her character has indeed died. Yes, I did actually install a couple of new mods . Time to start removing and replaying. Thanks for the information. ------------------------------------- Posted by: Emma Post Posted: 26 Sep 2009 03:09 pm Post subject: I cannot swear that it's adding the new mods that caused this, but if she indeed hasn't died (and maybe been resurrected) either merging dialog or adding new mods are the only things I can even think of... This is not a 'normal' problem, i.e. the only times I heard this happen before is when she has indeed died and got resurrected again with the console. _________________ Please visit my Elder Scrolls site ------------------------------------- Posted by: Oubliette Post Posted: 26 Sep 2009 04:08 pm Post subject: Speaking of dead companions. I was in a dungeon with Spot and a few others saving after each battle and healing my companions as we went... We got a little overwhelmed at one point and I accidentally saved right after Spot was killed. Can I bring him back by removing him from my saves and picking him up again? I miss him Sad ------------------------------------- Posted by: Emma Post Posted: 26 Sep 2009 04:17 pm Post subject: Oubliette wrote: Speaking of dead companions. I was in a dungeon with Spot and a few others saving after * each battle and healing my companions as we went... We got a little overwhelmed at one point and I accidentally saved right after Spot was killed. Can I bring him back by removing him from my saves and picking him up again? I miss him Sad I believe that should work, if you clean the save with Wrye Mash. _________________ Please visit my Elder Scrolls site ------------------------------------- Posted by: Oubliette Post Posted: 26 Sep 2009 04:57 pm Post subject: Thanks Emma, I'd been fretting about that for weeks! ------------------------------------- Posted by: Emma Post Posted: 27 Sep 2009 03:32 am Post subject: Oubliette wrote: Thanks Emma, I'd been fretting about that for weeks! Well, I certainly couldn't play a MW-game without Spot! Funnily, I feel more 'responsible' for this loyal dog (uhm... wolf...) than for any other companion, and if he happens to die, I am devastated. _________________ Please visit my Elder Scrolls site ------------------------------------- Posted by: Oubliette Post Posted: 27 Sep 2009 06:39 am Post subject: Yup. The others take pretty good care of themselves and are easy to spot if something goes awry. Poor spot, zipped in ahead and must have taken a ton of damage before we could catch up, then a new enemy heard the fighting and zipped around behind us and Spot got there first again. Poor pup, I'll be leaving him home next time, though I don't think I'll have the same problems anytime soon as I removed MCA. ------------------------------------- Posted by: Emma Post Posted: 27 Sep 2009 07:44 am Post subject: Well, you can of course tell him to always wait outside - then he won't follow you into any interior cells, included caves. _________________ Please visit my Elder Scrolls site
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Post by loriel on Feb 4, 2011 9:31:46 GMT
Posted by: Rex Little Post Posted: 20 Nov 2009 07:12 pm Post subject: White Wolf: esm or esp? The White Wolf download includes both an .esp and an .esm file, and the user has a choice of which to use. How does one make that choice? What are the pros and cons of each file type? ------------------------------------- Posted by: osiris Post Posted: 21 Nov 2009 11:21 am Post subject: Use the .esm. A master file is more stable than a simple .esp plugin, doubling-free and allows you to create your own mods for LoKKen. Wink _________________ The Chieftain's Chambers * Get yourself Tamriel Rebuilt Map 1 v2.0 + Map 2 v1.0 in just one download NOW!
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Post by loriel on Feb 4, 2011 9:32:56 GMT
Posted by: old rpm daddy Post Posted: 28 Dec 2009 05:22 pm Post subject: Those Gauntlets! This probably has been discussed elsewhere, but I couldn't find it.
The White Wolf instructed me to go find the hammer and the gauntlets to use with it. Through Ingemar, I found the cave containing the hammer, slew the big tough guy guarding the tomb, and found the hammer itself, but couldn't find the gauntlets.
Did I miss something obvious? ------------------------------------- Posted by: MyCat Post Posted: 28 Dec 2009 08:40 pm Post subject: I haven't played the mod for a long time, but I think they're in a chest in Grundalung cavern. You should probably wait for Emma though. Sad ------------------------------------- Posted by: blockhead2 Post Posted: 28 Dec 2009 09:35 pm Post subject: caution: this is from memory and from re-reading my Lokken fanfic ...
The gauntlets are in the same cave system as the hammer (Grundalund). There is one chamber (not so far from the chamber where you fight the mad bull man) where you face a pit. On the other side of * the pit (near as I can tell, levitation is the only way across) are some skeletons and a chest. In the chest are the gauntlets. _________________ Meanwhile, at the dance party ------------------------------------- Posted by: old rpm daddy Post Posted: 29 Dec 2009 05:16 pm Post subject: Thanks! Found 'em! Sorry I put this post in the wrong place!
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Post by loriel on Feb 4, 2011 9:34:49 GMT
Posted by: Corinna Post Posted: 11 Apr 2010 08:01 am Post subject: Where is Laurenna? Tried posting this a while ago but think it has got lost.
I can't find Laurenna. Scream outside her cottage - Wulfren says she has been kidnapped - we need to look for her in the castle. I have searched the whole castle but can't find her. Ragnar just has the standard response about Laurenna.
I noticed that you said cleaning with wrye mash can cause problems. I cleaned with wryemash way back when I was looking for the warhammer.
Do I just kill Ragnar, or must I find Laurenna first? Where is she??
I have played this mod before without problems, so am a bit puzzled. ------------------------------------- Posted by: Dandowin Post Posted: 11 Apr 2010 11:43 am Post subject: Hello Corinna,
Actually, there is no problem. If Laurenna has been kidnapped, then you are nearing the true action of this wonderful mod.
It is Wulfren who should be killing Ragnar, and I believe he tells you this often. Your part in it is to run interference I believe, in keeping him from being killed by Kriekan and the Ragnar guards.
Laurenna is indeed in the castle, and I truly do not want to spoil it for you. Suffice to say you have to talk to EVERYONE. There is someone who knows where she is and asks you to do something about it. There may be one place that you have not searched, because it is well hidden and the person who knows where she is is waiting for you to get her out of it.
Best of luck with that, and the mod. _________________ "But that's okay...there's treasure, children, always seem to find. And just like us, you must have had, a Once Upon A Time." Elton John-Curtains/from Captain Fantastic and the Brown Dirty Cowboy album, ------------------------------------- Posted by: Corinna Post Posted: 11 Apr 2010 10:46 pm Post subject: Well that's a relief. I thought I would have to go back a long way and go through the cavern again, and since I have my difficulty setting at 100% that was not a happy prospect! I have obviously asked the wrong people so will have another go. There is one other person who might know........ * ------------------------------------- Posted by: Corinna Post Posted: 12 Apr 2010 03:38 am Post subject: Found her! Why didn't I go there first? Maybe because it was the most obvious place. I was a bit puzzled that she seemed only to have a standard reply but I got her to follow me back to the throne room.
But my next problem is proving Wulfren was innocent. I assume that Erik should be able to provide proof - I am maybe just being a bit slow but he doesn't seem to have a suitable dialogue so I can get written proof. I have played this mod twice before but can't remember having this problem. But then I said that about not finding laurenna, and in fact I was just being a bit obtuse. ------------------------------------- Posted by: Corinna Post Posted: 12 Apr 2010 08:29 am Post subject: I have solved that problem. It seems to be caused by my possession of the Lokken teleport ring which I picked up on the ship right at the beginning of the game. After I laid it down I was able to free Laurenna then get all the necessary replies etc leading up to the point where Wolfren was freed from suspicion. But unfortunately I put the ring down on the barcounter in the throne room and it has become part of the furniture! I suppose I will have to backtrack to the point where I laid it down and store it away in a container!
But if anyone else had the same problem they know the solution.
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Post by loriel on Feb 4, 2011 9:36:37 GMT
Posted by: jgf Post Posted: 31 May 2010 01:45 pm Post subject: Sigrid All this time I thought Sigrid was a Nord j.imagehost.org/0063/ScreenShot_510.jpg------------------------------------- Posted by: Emma Post Posted: 01 Jun 2010 02:21 am Post subject: Re: Sigrid jgf wrote: All this time I thought Sigrid was a Nord j.imagehost.org/0063/ScreenShot_510.jpg* Heh! I guess I never checked what some standard responses would show. Although I did change some, like the berserker one... _________________ Please visit my Elder Scrolls site
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Post by loriel on Feb 4, 2011 9:37:35 GMT
Posted by: Epimetheus Post Posted: 03 Jun 2010 06:19 pm Post subject: Possible problem with LoKKen (spoilers) It had been awhile since I'd played through the first part off WWoL and I'm getting to the final fight with Ragnar - during the fight I start getting messages that my crimes have been reported, and by the end of the battle my bounty is 3000 gold - more than enough to get me killed on sight in any town. I tried several things, including just letting Ragnar and the guards beat on my narrow Dunmer hide while Wulfren kills them, but the result is the same - enough bounty to not want to stick my head out the door for fear of having to kill everyone in the castle. Any suggestions? ------------------------------------- Posted by: Emma Post Posted: 17 Jul 2010 11:22 am Post subject: Don't worry... as this occasionally happens, your bounty will be cleared as soon as you open your mouth and talk to Laurenna (it's the npcs in the adjacent cell that report you - as I found no way to top them from doing this, I ensured that the bounty wouldn't remain there) _________________ * Please visit my Elder Scrolls site
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